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BIG-GAME is a Swiss design studio founded by three friends in 2004. This book presents their industrial design work on everyday objects. Through anecdotes, diagrams, and pictures made for the publication, the book gives an overview of fifteen years of practice and reveals the pleasure the designers take in creating items that become part of our everyday lives. From a wine bottle sold in supermarkets to a chair in the permanent collection of the MoMA, a set of cutlery for an airline to a timepiece for a Swiss watchmaker, a collaboration with Japanese potters to a piece of furniture sold at Ikea, the charming, humorous, and direct tone they use to explain their work is a fun way to express the industrial design process today.
Based on a series of informal interviews, the main text by famous design critic Anniina Koivu explains the design process within this modern-day design collective. The epilog by curator of mudac, Susanne Hilpert Stuber, casts a light on the relationship between BIG-GAME and today’s Swiss design industry, and puts it in an international context.
- 17 × 23 cm, 6 ¾ × 9 in
- 160 pages
- 62 illustrations
Big Game is a design studio based in Lausanne, Switzerland. It was founded in 2004 by Grégoire Jeanmonod (b. 1978), Elric Petit (b. 1978) and Augustin Scott de Martinville (b. 1980), who are Swiss, Belgian and French respectively. Jeanmonod and Scott de Martinville are both graduates of ECAL, in Lausanne, Switzerland, while Petit graduated from La Cambre, in Brussels, Belgium. This trio of designers somehow combine a relaxed South European approach with a type of Flemish functionality, and this has brought them a number of international design awards. They have a preference for simple, functional objects and are comfortable working across a range of product design briefs, both large and small. They all currently teach at ECAL and the energy and kind of refection this brings can be seen in the positivity of their work.